

Export your BFSTM by going to "File" and clicking on "Export Binary".

* You can also save this as a project fileĨ. Set the Output Encoding type to `DSP-ADPCM`. * The red line is the loop end point.!()Ħ. * The yellow line is the loop start point. * If it's too difficult to do the above, you can set the loop start and loop end point in the track itself. If you want your music to loop, check the loop checkbox, then set the loop start and loop end in samples. * At this point, this is how it should look now:Ĥ. In the Sound Editor, go to "Edit", and click on "Import File". Inside Citric Composer, go to "Tools" and launch "Isabelle Sound Editor".ģ. Create a stereo music file in Audacity and export it as a. You could use any image editor, but we recommend ().ġ. On the toolbar on the top, hit "Edit" and hit "With External Program". In the textures folder, you should see one or more images. Inside the SZS file, open `output.bfres`.Ħ. Within Switch Toolbox, open the SZS file you'd like to edit.ĥ. Here's a documentation of all the SZS files in ()Ĥ. If you're editing a sprite, open `StaticSkin.pack` in Switch Toolbox Download and extract the latest version of ()ģ. If you haven't gotten one already, please dump your copy of Super Mario MakerĢ. Go through the path made above and enable your mod.ġ. The next time you launch CEMU, right click on your Super Mario Maker copy and hit "Open Graphics Pack".ħ. If your mod comes with a `content` folder, merge it with the newly created oneĦ. Create a new directory titled `content` and place the modified files there.

Add a new row to the file contents starting with `name = ` and then type the name of the mod, surrounded in double quotesĥ. Create a file called `rules.txt` and copy the following inside (use any text editor to edit): Open `cemu:/graphicspack` and create a new folder titled "SuperMarioMaker_" and the name of the mod following, **without spaces**Ģ. In order to get the Homebrew Launcher, please follow ().ġ. Boot the Homebrew Launcher using your preferred method, and then load SDCafiine. If your mod comes with a `content` folder, place the file of that folder in the new `content` folderĥ. Make a folder called `content` inside it and extract the mod files into it. Name this folder the folder of the mod.Ĥ. Inside the Title ID folder, make yet another new folder. Inside it create another folder and name it one of the respective title IDs.ģ. Make a new folder on the root of your SD card called sdcafiine. Download () and extract the contents of the archive to the root of your SD Card.Ģ. This guide was made possible by all the folks over at the (), including NightScript, MarioPossamotto, bunten, hus & GRAnimated.ġ. Use the Table of Contents to navigate through the long list. This guide will teach you how to play and make mods for every entry in the Super Mario Maker series. Welcome to the Ultimate Super Mario Maker Modding Guide.
